![]() ![]() ![]() There are a couple of other obvious contrasting features, like Reckoning‘s more vivid, colourful art style, and easy-to-pick up, faster-paced gameplay in general. “The pace, fluid movement, tactical richness, and physical and visual theatre of fantasy combat has always seemed the weakest feature of video RPGs, and Reckoning offers a fresh new answer in that department. “What makes Reckoning differ from Skyrim? The simple answer is that Reckoning has the best, coolest, fastest-paced, most tactile and silly-exciting fantasy combat of any video RPG. Speaking to Gamefront, Ken Rolston (known for his work as lead designer on previous Elder Scrolls titles Morrowind and Oblivion) talked about what will make his latest RPG better than all other games in that genre: With the title’s launch just around the corner, its lead designer has stated that it’ll surpass other excellent titles like Skyrim thanks to features like the best combat to ever appear in a videogame. Salvatore and artwork by Spawn creator Todd McFarlane. Kingdoms of Amalur: Reckoning was a surprising treat at E3, being described as “everything you love about the best RPGs into one package.” The game’s got some big names involved, too, with a story by fantasy novelist R.A. Kingdoms of Amalur‘s supposedly going to have combat that’s even better than Skyrim. ![]()
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